| hit | Ogre::TerrainGroup::RayResult | |
| position | Ogre::TerrainGroup::RayResult | |
| RayResult(bool _hit, Terrain *_terrain, const Vector3 &_pos) | Ogre::TerrainGroup::RayResult | |
| terrain | Ogre::TerrainGroup::RayResult |
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Last modified Sun Sep 2 2012 07:27:44