Alternative listener class for dealing with RaySceneQuery. More...
#include <OgreSceneQuery.h>

Public Member Functions | |
| virtual | ~RaySceneQueryListener () |
| virtual bool | queryResult (MovableObject *obj, Real distance)=0 |
| Called when a movable objects intersects the ray. | |
| virtual bool | queryResult (SceneQuery::WorldFragment *fragment, Real distance)=0 |
| Called when a world fragment is intersected by the ray. | |
Alternative listener class for dealing with RaySceneQuery.
Definition at line 334 of file OgreSceneQuery.h.
| virtual Ogre::RaySceneQueryListener::~RaySceneQueryListener | ( | ) | [virtual] |
Definition at line 337 of file OgreSceneQuery.h.
| virtual bool Ogre::RaySceneQueryListener::queryResult | ( | MovableObject * | obj, |
| Real | distance | ||
| ) | [pure virtual] |
Called when a movable objects intersects the ray.
Implemented in Ogre::RaySceneQuery.
| virtual bool Ogre::RaySceneQueryListener::queryResult | ( | SceneQuery::WorldFragment * | fragment, |
| Real | distance | ||
| ) | [pure virtual] |
Called when a world fragment is intersected by the ray.
Implemented in Ogre::RaySceneQuery.
Copyright © 2012 Torus Knot Software Ltd

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Last modified Sun Sep 2 2012 07:27:38