#include "OgreGLES2Prerequisites.h"#include "OgreSingleton.h"#include "OgreGLSLESProgramCommon.h"#include "OgreGLSLESExtSupport.h"#include "glsl_optimizer.h"Go to the source code of this file.
Classes | |
| class | Ogre::GLSLESProgramManagerCommon |
| Ogre assumes that there are separate vertex and fragment programs to deal with but GLSL ES has one program object that represents the active vertex and fragment shader objects during a rendering state. More... | |
Namespaces | |
| namespace | Ogre |
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Last modified Sun Sep 2 2012 07:27:24