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FreeMat
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Section: OpenGL Models
Define a material. The syntax for its use is
gldefmaterial(name,ambient,diffuse,specular,shininess)
where name is the name of the material, and ambient is a 4 x 1 vector containing the ambient component of the material property, and diffuse is a 4 x 1 vector and specular is a 4 x 1 vector containing the specular component of the material properties and shininess is the exponent that governs the shinines of the material.