#include "OgrePrerequisites.h"#include "OgreGpuProgram.h"#include "OgreColourValue.h"#include "OgreBlendMode.h"#include "OgreCommon.h"#include "OgreLight.h"#include "OgreTextureUnitState.h"Go to the source code of this file.
Namespaces | |
| namespace | Ogre |
Classes | |
| class | Ogre::Pass |
| Class defining a single pass of a Technique (of a Material), ie a single rendering call. More... | |
| struct | Ogre::Pass::HashFunc |
| Definition of a functor for calculating the hashcode of a Pass. More... | |
| struct | Ogre::IlluminationPass |
| Struct recording a pass which can be used for a specific illumination stage. More... | |
Typedefs | |
| typedef std::vector < IlluminationPass * > | Ogre::IlluminationPassList |
Enumerations | |
| enum | Ogre::IlluminationStage { Ogre::IS_AMBIENT, Ogre::IS_PER_LIGHT, Ogre::IS_DECAL } |
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Last modified Mon Jun 16 12:48:58 2008