Main Page   Namespace List   Class Hierarchy   Compound List   File List   Namespace Members   Compound Members   File Members  

worldview_component.cxx

Go to the documentation of this file.
00001 //  $Id: worldview_component.cxx,v 1.23 2003/01/10 20:44:09 grumbel Exp $
00002 //
00003 //  Construo - A wire-frame construction game
00004 //  Copyright (C) 2002 Ingo Ruhnke <grumbel@gmx.de>
00005 //
00006 //  This program is free software; you can redistribute it and/or
00007 //  modify it under the terms of the GNU General Public License
00008 //  as published by the Free Software Foundation; either version 2
00009 //  of the License, or (at your option) any later version.
00010 //
00011 //  This program is distributed in the hope that it will be useful,
00012 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //  GNU General Public License for more details.
00015 //
00016 //  You should have received a copy of the GNU General Public License
00017 //  along with this program; if not, write to the Free Software
00018 //  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
00019 
00020 #include "colors.hxx"
00021 #include "controller.hxx"
00022 #include "world_gui_manager.hxx"
00023 #include "worldview_tool.hxx"
00024 #include "worldview_insert_tool.hxx"
00025 #include "worldview_select_tool.hxx"
00026 #include "worldview_zoom_tool.hxx"
00027 #include "worldview_collider_tool.hxx"
00028 #include "worldview_component.hxx"
00029 
00030 WorldViewComponent* WorldViewComponent::instance_;
00031 
00032 WorldViewComponent::WorldViewComponent ()
00033   : GUIComponent(0, 0, graphic_context->get_width (), graphic_context->get_height ())
00034 {
00035   instance_ = this;
00036 
00037   scrolling = false;
00038 
00039   select_tool   = new WorldViewSelectTool ();
00040   insert_tool   = new WorldViewInsertTool ();
00041   zoom_tool     = new WorldViewZoomTool ();
00042   collider_tool = new WorldViewColliderTool ();
00043 
00044   current_tool = insert_tool;
00045   mode = INSERT_MODE;
00046 }
00047 
00048 void
00049 WorldViewComponent::set_mode (Mode m)
00050 {
00051   current_tool->deactivate ();
00052 
00053   if (m == INSERT_MODE)
00054     {
00055       current_tool = insert_tool;
00056       mode = INSERT_MODE;
00057     }
00058   else if (m == SELECT_MODE)
00059     {
00060       current_tool = select_tool;
00061       mode = SELECT_MODE;
00062     }
00063   else if (m == ZOOM_MODE)
00064     {
00065       current_tool = zoom_tool;
00066       mode = ZOOM_MODE;
00067     }
00068   else if (m == COLLIDER_MODE)
00069     {
00070       current_tool = collider_tool;
00071       mode = COLLIDER_MODE;
00072     }
00073   else
00074     {
00075       std::cout << "Unknown Mode" << std::endl;
00076       assert (false);
00077     }
00078 
00079   current_tool->activate ();
00080 
00081   std::cout << "Setting Mode: " << m << " " << current_tool << std::endl;
00082 }
00083 
00084 WorldViewComponent::~WorldViewComponent ()
00085 {
00086   instance_ = 0;
00087 }
00088 
00089 void
00090 WorldViewComponent::draw (GraphicContext* parent_gc)
00091 {
00092   //int x = gc.screen_to_world_x (input_context->get_mouse_x ());
00093   //int y = gc.screen_to_world_y (input_context->get_mouse_y ());
00094 
00095   gc.set_parent_gc (parent_gc);
00096 
00097   //Draw the buttom border line
00098   gc.draw_line (-10000, 599, 10000, 599, Colors::rect_collider_fg);
00099 
00100   World& world = *Controller::instance()->get_world();
00101 
00102   if (Controller::instance()->get_action_cam()
00103       && Controller::instance()->is_running())
00104     {
00105       // Live Action Cam
00106       const WorldBoundingBox& box = world.calc_bounding_box();
00107       gc.zoom_to((int) box.x1, (int)box.y1,
00108                  (int)box.x2, (int)box.y2);
00109       gc.zoom_out (get_width()/2, get_height()/2);
00110       gc.zoom_out (get_width()/2, get_height()/2);
00111     }
00112 
00113   current_tool->draw_background (&gc);
00114 
00115   world.draw_colliders (&gc);
00116   world.draw_springs (&gc);
00117   if (!Controller::instance()->get_hide_dots())
00118     world.draw_particles (&gc);
00119 
00120   current_tool->draw_foreground (&gc);
00121 
00122   if (0)
00123     {
00124       switch (mode)
00125         {
00126         case ZOOM_MODE:
00127           parent_gc->draw_string (10, parent_gc->get_height () - 15, "[  Zoom Mode  ]");
00128           break;
00129         case INSERT_MODE:
00130           parent_gc->draw_string (10, parent_gc->get_height () - 15, "[ Insert Mode ]");
00131           break;
00132         case SELECT_MODE:
00133           parent_gc->draw_string (10, parent_gc->get_height () - 15, "[ Select Mode ]");
00134           break;
00135         case COLLIDER_MODE:
00136           parent_gc->draw_string (10, parent_gc->get_height () - 15, "[Collider Mode]");
00137           break;
00138         }
00139     }
00140 
00141   //const WorldBoundingBox& box = world.calc_bounding_box();
00142   //gc.flip (int(box.x1), int(box.y1), int(box.x2), int(box.y2));
00143 }
00144 
00145 void
00146 WorldViewComponent::wheel_up (int x, int y)
00147 {
00148   gc.zoom_in (x, y);
00149 }
00150 
00151 void
00152 WorldViewComponent::wheel_down (int x, int y)
00153 {
00154   gc.zoom_out (x, y);
00155 }
00156 
00157 void
00158 WorldViewComponent::on_button_press (int button_id, int x, int y)
00159 {
00160   current_tool->on_button_press (button_id, x, y);
00161 }
00162 
00163 void
00164 WorldViewComponent::on_primary_button_press (int screen_x, int screen_y)
00165 {
00166   current_tool->on_primary_button_press (screen_x, screen_y);
00167 }
00168 
00169 void
00170 WorldViewComponent::on_primary_button_release (int screen_x, int screen_y)
00171 {
00172   current_tool->on_primary_button_release (screen_x, screen_y);
00173 }
00174 
00175 void
00176 WorldViewComponent::on_secondary_button_press (int screen_x, int screen_y)
00177 {
00178   current_tool->on_secondary_button_press (screen_x, screen_y);
00179 }
00180 
00181 void
00182 WorldViewComponent::on_secondary_button_release (int screen_x, int screen_y)
00183 {
00184   current_tool->on_secondary_button_release (screen_x, screen_y);
00185 }
00186 
00187 void
00188 WorldViewComponent::on_delete_press (int screen_x, int screen_y)
00189 {
00190   current_tool->on_delete_press (screen_x, screen_y);
00191 }
00192 
00193 void
00194 WorldViewComponent::on_duplicate_press (int screen_x, int screen_y)
00195 {
00196   current_tool->on_duplicate_press (screen_x, screen_y);
00197 }
00198 
00199 void
00200 WorldViewComponent::on_fix_press (int screen_x, int screen_y)
00201 {
00202   current_tool->on_fix_press (screen_x, screen_y);
00203 }
00204 
00205 void
00206 WorldViewComponent::scroll_left ()
00207 {
00208   gc.translate_offset (-20, 0);
00209 }
00210 
00211 void
00212 WorldViewComponent::scroll_right ()
00213 {
00214   gc.translate_offset (20, 0);
00215 }
00216 
00217 void
00218 WorldViewComponent::scroll_up ()
00219 {
00220   gc.translate_offset (0, -20);
00221 }
00222 
00223 void
00224 WorldViewComponent::scroll_down ()
00225 {
00226   gc.translate_offset (0, 20);
00227 }
00228 
00229 void
00230 WorldViewComponent::on_tertiary_button_press (int x, int y)
00231 {
00232   scrolling = true;
00233   x_offset = gc.get_x_offset ();
00234   y_offset = gc.get_y_offset (); 
00235   WorldGUIManager::instance()->grab_mouse (this);
00236 
00237   scroll_pos_x = gc.screen_to_world_x(x);
00238   scroll_pos_y = gc.screen_to_world_y(y);
00239 }
00240 
00241 void
00242 WorldViewComponent::on_tertiary_button_release (int x, int y)
00243 {
00244   scrolling = false;
00245   WorldGUIManager::instance()->ungrab_mouse (this);
00246 }
00247 
00248 void
00249 WorldViewComponent::on_mouse_move (int x, int y, int of_x, int of_y)
00250 {
00251   if (scrolling)
00252     {
00253       int new_scroll_pos_x = int(x/gc.get_zoom() - x_offset);
00254       int new_scroll_pos_y = int(y/gc.get_zoom() - y_offset);
00255 
00256       gc.set_offset (x_offset + (new_scroll_pos_x - scroll_pos_x),
00257                      y_offset + (new_scroll_pos_y - scroll_pos_y));
00258 
00259     }
00260   else
00261     {
00262       current_tool->on_mouse_move (x, y, of_x, of_y);
00263     }
00264 }
00265 
00266 float
00267 WorldViewComponent::get_zoom ()
00268 {
00269   return gc.get_zoom ();
00270 }
00271 
00272 /* EOF */

Generated on Thu Jul 24 10:24:31 2003 for Construo by doxygen1.3-rc3