00001 // $Id: rect_collider.hxx,v 1.7 2003/01/11 01:35:11 grumbel Exp $ 00002 // 00003 // Construo - A wire-frame construction gamee 00004 // Copyright (C) 2002 Ingo Ruhnke <grumbel@gmx.de> 00005 // 00006 // This program is free software; you can redistribute it and/or 00007 // modify it under the terms of the GNU General Public License 00008 // as published by the Free Software Foundation; either version 2 00009 // of the License, or (at your option) any later version. 00010 // 00011 // This program is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with this program; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. 00019 00020 #ifndef HEADER_CONSTRUO_RECT_COLLIDER_HXX 00021 #define HEADER_CONSTRUO_RECT_COLLIDER_HXX 00022 00023 #include "collider.hxx" 00024 00026 class RectCollider : public Collider 00027 { 00028 private: 00029 // FIXME: Use the Rect class here 00030 float x1; 00031 float y1; 00032 float x2; 00033 float y2; 00034 00035 public: 00036 RectCollider (lisp_object_t* cursor); 00037 RectCollider (float x1_, float y1_, float x2_, float y2_); 00038 00039 Collider* duplicate() const; 00040 00041 Vector2d get_pos(); 00042 void set_pos(const Vector2d&); 00043 00044 bool is_at (const Vector2d& pos); 00045 void bounce (); 00046 void draw (GraphicContext* gc); 00047 void draw_highlight (GraphicContext* gc); 00048 00049 lisp_object_t* serialize(); 00050 }; 00051 00052 #endif 00053 00054 /* EOF */