| angle(const CL_Vector &vector) const | CL_Vector | |
| CL_Vector(float x=0.0, float y=0.0, float z=0.0, float w=1.0) | CL_Vector | |
| CL_Vector(const CL_Vector &other) | CL_Vector | |
| cross(const CL_Vector &vector) const | CL_Vector | |
| dot(const CL_Vector &vector) const | CL_Vector | |
| norm() const | CL_Vector | |
| normalize() | CL_Vector | |
| operator *(float scalar) const | CL_Vector | |
| operator *(float scalar, const CL_Vector &vector) | CL_Vector | [friend] |
| operator *=(float s) | CL_Vector | |
| operator!=(const CL_Vector &v) const | CL_Vector | |
| operator+(const CL_Vector &v) const | CL_Vector | |
| operator+=(const CL_Vector &v) | CL_Vector | |
| operator-(const CL_Vector &v) const | CL_Vector | |
| operator-() const | CL_Vector | |
| operator-=(const CL_Vector &v) | CL_Vector | |
| operator<<(std::ostream &, const CL_Vector &v) | CL_Vector | [friend] |
| operator=(const CL_Vector &v) | CL_Vector | |
| operator==(const CL_Vector &v) const | CL_Vector | |
| operator[](int n) | CL_Vector | |
| rotate(float angle, const CL_Vector &axis) const | CL_Vector | |
| round() | CL_Vector | |
| w | CL_Vector | |
| x | CL_Vector | |
| y | CL_Vector | |
| z | CL_Vector |
1.3-rc3